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About mebo

mebo is a standalone AI IDE designed for Godot projects. It integrates with the Godot editor to understand scenes, scripts, nodes and signals, building an internal map of the project’s structure. The tool plans and implements changes directly within the live editor, including shaders, while requiring user approval for every modification. It supports GDScript and C# and references the official Godot documentation to ensure accuracy. mebo maintains a memory of the project’s conventions and past decisions, allowing it to adapt to a developer’s workflow over time. The IDE can inspect the running scene tree, edit nodes, wire signals and execute playtests, verifying changes with Godot’s language server and build tools before finalizing them. Users remain in control, reviewing and accepting or rejecting each proposed edit as a diff.

Key features

  • AI agent that understands scenes, nodes and signals
  • Live editor integration for real-time changes
  • Project memory for consistent behavior across sessions
  • Automatic verification using Godot’s language server
  • Shader creation and editing support
  • Node inspection and signal wiring
  • Playtest execution within the IDE
  • Reviewable diffs for all proposed changes

Use cases

  • Prototyping game mechanics quickly
  • Refactoring and extending existing Godot projects
  • Debugging and playtesting new features

Pros

  • Integrates directly with Godot projects and editor
  • Plans and implements changes within the live editor
  • Requires explicit user approval for all modifications
  • Supports GDScript and C# with accurate API references
  • Maintains project memory for consistent behavior

Cons

  • Requires Godot 4.2+ for live editor features
  • No free tier beyond trial credits
  • Limited to Godot projects only
  • Desktop application with no web version

Frequently asked questions about mebo

What is mebo and what does it do?

mebo is a standalone AI IDE designed specifically for Godot projects. It integrates with the Godot editor to understand and map the project's structure, including scenes, scripts, nodes, and signals, enabling it to plan, implement, and playtest changes directly within the live editor.

Who is mebo suitable for?

mebo is built for game developers working with Godot, particularly those who want to prototype ideas quickly, automate boilerplate tasks, and receive AI assistance that understands the nuances of Godot's engine and workflow.

How does mebo handle pricing and plans?

mebo offers a free trial with 100 credits and no credit card required. Paid plans start at $20 per month for individuals, with higher tiers offering more credits, projects, and access to advanced AI models. Studio and enterprise plans are also available.

Does mebo integrate with other tools or platforms?

mebo works directly within the Godot editor through a tiny addon, allowing it to inspect the running scene tree, edit nodes, wire signals, and execute playtests. It also references the official Godot documentation for accuracy.

What are the limitations of mebo?

mebo requires Godot 4.2 or later for full live editor features. It does not write changes to disk or the scene tree without user approval, ensuring all edits are reviewed as diffs before finalization.

How do I get started with mebo?

Download mebo from the official website for macOS, Windows, or Linux. Install it alongside the Godot editor, open your project in mebo, and begin receiving AI assistance for planning, implementing, and testing changes within the live editor.

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